
Dan Cordell
Tales From The Art Side #12
A Matter of scale Hey guys, just a small update this month, here we have a video to demonstrate the size of our ships....
A Matter of scale Hey guys, just a small update this month, here we have a video to demonstrate the size of our ships....
Like The Tallboy, But Flatter It's been a busy old month for me, and with this double blog post, we have "finished" all of the chassis for the Terrene Faction or our little project....
The intention behind this mesh was to create a more scaled up version of the puke can, its a specalised vehicle for transporting a vast quantity of cargo, and like the puke can its intended to be very good at going very fast in a straight line....
The images Tallboy High poly (rendered in Modo) Tallboy Low poly (rendered in 3d0 Viewport) As always, at the bottom of the page here we also have the 3d Viewer so you can examine the model and also edit the texture as you wish....
We need more Dakka So, as promised here is this months ship for you all to see, this one is called the Led Sled and the concept behind it is mainly to serve as a ship slightly smaller than the Golliath Cruiser and acts as somewhat more of an explorati...
Terrene Ship Lineup As you can probably tell, the texture size for the rat and the goliath differs somewhat, however in the Mimis web preview we have built for you guys, all the textures for the ships are set at 1k (1024 2 pixels) having said that t...
Phantasy Star IV Phantasy Star IV bears very little resemblance to how we’re trying to portray our game, but it did give us a quick look into how simple combat could potentially be - the transition between exploration and combat, meaning combat, in...
The questionably named "Puke-can" So I'm sure the first question on everybody's mind is going to be "why did you call a space ship a puke can?"...
Conclusion It’s strikingly obvious that there are differences in quality, and that is to be expected, there are also differences in terms of how the lighting, in fact, reacts with the surfaces - this is partially down to how the different rendering...
March Art Update Hey guys, now we have gone through the process of creating a mesh, from this point on Tales From The Art Side, will be showing off what we have been up to behind our iron curtain....